Low
sec space is 0.4 and down to 0.1. In low sec people may attack you
and they will only suffer a small security rating loss and the
station and gate guns will fire at them. Otherwise there are no
penalties. Obviously pirates roam this region looking for easy
kills.
Local
Chat
When
in low sec or null sec your local chat window is an essential tool.
You should have it somewhere you can see it all the time. My local
chat is separate from all other chat windows allowing me to always
see in a glance who is in the system. You should always know when
someone has entered the system. No AFK moments in low sec unless you
cloak somewhere safe. If you see someone enter your system you should
immediately decide how to deal with it. Leaving the system or docking
is the safest option. Going to a safespot (see below) and cloaking is
next best. Lastly hanging in a safespot is mostly safe as long as you
watch for probes. If you choose to continue what you are doing, then
you should be prepared for company. Move away from standard warp in
points. Keep an eye on your overview for ships. Use your directional
scanner (see below).
Safespots
Safespots
are places you cannot warp to using the system menu. That means they
are away from normal features like planets, moons and belts. You can
only be found in a safespot by combat scanner probes or if you have
shared your safespot. To make a safespot first open the map and go to
the solar system view. Find two places you can warp to like planets
or gates that are far apart. Warp to one. Now open the People and
Places window and go to Places tab. Warp to your other target.
While in warp, before reaching the other end, click the "Add
location" button and save a bookmark. Don't name it yet, you
need to be fast. The bookmark should show as an icon in the map view.
It should have marked a spot part way between the two
planets/gates/etc that you were warping between. This is often
enough but for more security you can go one step further. Warp to
the bookmark you made. Now warp to a different celestial object and
bookmark another spot. This spot should be completely off the paths
between planets/gates/stations/etc. You should rename your bookmark
and put it in a SAFESPOT folder. Its worth making safespots as the
first thing you do in a system. You may even need them in high sec
if a war breaks out.
The
Directional Scanner
The
Scanner is the button middle left of the HUD. It has three modes.
You need the tab called Directional Scanner. You can use the DS as a
early warning system and intel gathering tool. The max range on the
Scanner is about 14.5 AU but you can set that in the range box.
Check the "Use overview settings" box to give a scan of all
ships in range. Uncheck it to see if someone has combat scanner
probes (or Sisters combat scanner probes) out looking for you. Use
the scanner to determine what the newest person in local is flying
and is he likely to be a threat. You can detect people coming towards
you by setting the scanner to 1-2 AU and scanning regularly. If
someone shows up then they are close.
Consider
adding probes to your overview setting to make scanning for them
easier.
The
directional scanner can be used to find people in a system but that
is an advanced technique. Be aware that if you can see them on the
scanner they can see you and maybe find you. Cloaked ships don't show
up on the scanner.
Its
a Killing Field Out There
Don't
assume that people need a reason to shoot you. They have one. You
are worth points on their killboard. People will kill you for no
other reason. Some people will act friendly afterward but they are
after ship kills and will probably kill you again if they get the
chance. They will also kill your pod. Sometimes you can pay a
ransom to escape death but pirates aren't known for their
trustworthiness.
The
Price of Survival is Eternal Vigilance
In
low sec you must always be alert to danger. You cannot afford to go
AFK without a cloak. You should always be watching local and always
know when someone enters the system. If you must go afk either cloak
in a safespot or leave. Another thing you need to do is plan your
escape in advance. Many pilots lose their chance to escape trying to
decide what to do. Try to avoid dying to indecision or panic. Its
worth aligning to a celestial object so you can warp almost
instantly. Also you should avoid being at the most likely warp in
point for a aggressor. That means don't be at 0 km on a belt or
right next to the warp in point for a complex. Remember that an
overloaded tech 2 Warp Disruptor can manage about 28.8km You should
be much further away than this.
Getting
Caught on a Gate
The
most dangerous places in Low Sec or Null Sec are gates and stations.
This is where people will wait for you. If you go through a gate and
find enemy on the other side remember that you have 30 seconds of
gate cloak. Take a little time to assess the situation and let your
client load everything. This will avoid the system lagging when you
move. You should also let the session timer run out. This is only
about 10 seconds now so its done quickly. If there were no enemy on
the previous side of the gate then your best option is to run back to
the gate and jump through. If the enemy attack you they wont be able
to use the gate. Remember to not attack. If you attack someone, the
gate will refuse you access for 30 seconds.
Null
Sec
Null
sec is 0.0 space. Its important to note that things get more
dangerous as you go from one to the other. You must always know what
sort of space you are in or going to. The first system of 0.0 in a
pipe is usually camped and often has a warp disruption bubble
established at the gate. This is an area effect warp disruptor so you
will be unable to warp inside the bubble.
There
are no rules in most 0.0 space. People may attack you with no
consequences there. In addition devices like warp bubbles and Bombs
are allowed to work in 0.0 space. These make gates and stations very
dangerous as you could be trapped away from safety.
Its
important to remember that in Non-NPC space (eg Serpentis) the
stations are owned by alliances. That means they decide who is
allowed to dock. Usually that means you cannot dock in alliance
space.
Warp
Bubbles
Warp
bubbles are area effect warp disruptors. You cannot go to warp
inside these bubbles (with one exception). They can be haulled and
anchored like cans or they can be fitted to Interdictors and Heavy
Interdictors. They will pull you out of warp short of your target or
suck you beyond your target if they are in line with your warp. This
means you will be a long way from safety and probably surrounded. In
0.0 space it is never a good idea to warp between one gate/station
and another directly. People set up bubbles to catch those that do.
You are better off warping to a celestial off to one side and coming
in at an angle. The best solution though is to have tactical warp
points set up (see below).
If
you come through a gate and discover you are in a bubble and there
are ships waiting for you then the best way to escape is to do the
following. Wait for your session timer to run out then run back to
the gate at full speed and jump through. Hopefully no-one will stop
you and you can escape on the other side.
Tactical
Bookmarks
These
are bookmarks at stations, POS and Gates that are over 150km away
from the feature but are close enough to see if a bubble or camp is
there. 250-300km is ideal. You will be able to warp from a tactical
to the gate/station/etc if its clear and avoid traps. To make them
you just need a fast ship. Keep your tactical bookmarks in a
separate folder for easy reference. They will always be useful.
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