These
are basic high sec survival skills which you need to know. What's
more, knowing them is not enough. You must always be ready to use
them at the right moment. The biggest killers in combat situations
are uncertainty and hesitation. You will have to practice some of
these skills to be sure you have them right when you need them.
Check Local
If
your corporation is at war you should ALWAYS check local chat for war
targets BEFORE undocking. It must be habit. If there is a war
target in system then you should reconsider undocking. Also see
Escape Points below. This is such a simple concept that people don't
realise how vital it is. Always check.
Escape Points
An
Escape Point is a Bookmark directly ahead of the undock path from a
station that will allow you to go to warp nearly instantly when you
undock. This works because you launch at higher than your minimum
warp speed and you have lined up the point so you are aligned to warp
as you leave the station. The point is always more than 150km (warp
range) from the station but is better off being off grid (where you
can't see the other ships at the station). If an escape point is
properly set up, a Frieghter can undock and get to warp before it is
locked by enemy ships.
IF
YOU MUST UNDOCK AND THERE IS A WAR TARGET IN SYSTEM YOU SHOULD ALWAYS
USE THE ESCAPE POINT.
Its
good practice. It is also good to be ready in case the War Target is
outside the station waiting for you. Going "Uh Oh, War Target.
Better use the escape." Is too slow to make it work. You will
be scrambled and probably killed. Before undocking, open your People
and Places and get the bookamrk somewhere on screen. Undock and
hover the mouse over the bookmark. As soon as you can click (the
mouse pointer changes) you right click and warp. You should warp
before the targeting immunity runs out.
To
make an escape point you need a fast ship with a Microwarpdrive.
Launch from the station and head your ship in the direction of the
launch path. This wont be exactly the path you are flying when you
launch due to a scatter thing CCP put in. You'll have to judge it.
Hit the MWD and burn for a while. I tend to make Escapes at least
1000km from the station. Bookmark the spot and return to the station
to test it. For it to be working your ship should do that stutter
step just before it goes to warp as soon as you click the bookmark.
If the spot isn't quite right warp to it and burn sideways in the
direction you think will fix it. Make a new bookmark and test again.
For a final test use a big slow ship and see if it is as fast to
warp as your frigate.
Redocking
You
are alowed to redock 10 seconds after you leave the station.. Your
targeting immunity should last 30 seconds. That means you should be
able to dock about 10 seconds before someone targets you. If you
are warp scrambled at the station and you do not intend to fight,
then spam the dock button. You may just escape.
Aggression
You
cannot use a stargate or dock in a station for 30 seconds after your
last aggressive act. If you attack someone you can't just dock to
escape. You will have to call in drones and turn off all offensive
modules and then wait 30 seconds. This has two main effects on what
pilots do. If the enemy has a big ship with lots of tank, and is at
the station or gate, we will not kill him in time before he
deaggresses and docks/gates.
The
other effect is important. If someone attacks you at a gate, and you
have no aggression, you can jump through and that player cannot
follow you for 30 seconds. Its a good way to shake a tail. The
problem is that experienced PvPers will have someone waiting on the
other side.
Getting Your Pod Out
There
is no reason to lose your pod in Empire space. The reason for this
is that there are no warp bubbles. However, hesitation and lag
usually cause people to lose their clone and implants. Again you
must know what to do and be ready to do it at the right moment.
When
you realise you are going to lose your ship, you should select a
distant celestial object (a gate, planet, station, etc). Start
spamming the warp to button. Keep going while your hull runs out and
you swap into your pod. You should get the command through to the
Game in time for the pod to accept instructions. Pods warp almost
instantly. As long as you get the command through the lag of
swapping vehicles. DO NOT TRY TO DOCK OR USE A GATE. There is a 10
second session timer that activates when you lose your ship and you
cannot dock or gate while its counting. Warp out or die. Oh and
don't think people wont pod you. People get more points on
killboards for a pod than for a shuttle or rookie frigate so they
will kill you if they can.
Waking Up In Station
If
you find yourself suddenly in a station you have probably been
podded. You old body has been "killed" and your clone has
been activated. You have also lost any implants you had in that
body. Furthermore, you have used up your clone AND YOU MUST MAKE A
NEW ONE. You have to go to a medical bay and purchase a clone large
enough to hold all your skill points. Do this by opening the Medical
Window and going to the "Clone" tab. Select the "Upgrade
Clone" button at the bottom. The smallest clone offered is
probably enough for you though its worth checking on your character
sheet.
If
you forget to do this and you lose your pod again you will lose 5% of
the training points in one of your skills. Sorry I don't know how
they choose the skill.
As
you train skills, you will have to upgrade your clone periodically.
Make sure you check this often.
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